Entering thought the teleportation circle to Destination parts unknown the party at last tracked down Thia Nailo. There was a library, not some old imperial site destroyed with time but a pristine library full of books. It seemed that Thia had been in this room the whole time without even realising how long she had been gone. With no obvious danger Mara sat down to help while the rest searched/rested. The books seemed to contain clues about dangers beyond/arcane knowledge but it was difficult to uncover, books made references that reached across the library, meanings would be uncovered that required rereading back through, clues where found in the room that might have further implications. Howling Under The Two Moons woke those who where sleeping and tried to pull books from hands, given the chance Thia was able to pry herself away and join Moosa at a door he was investigating. Thia gradually realised that while everything seemed important at the time and the feeling that she was close to a breakthrough, looking back she couldn’t remember a single piece of relevant information.
Thia and Moosa entered a room primary defined by a large hourglass on the back wall which flipped over as they entered the room and the door sealed behind them. On the walls where leavers three with marks symbolizing schools of magic (conjuration, illusion and abjuration) and three more on the other wall showing 1, 2 and U. There was also a leaver that reset the hourglass and the other leavers. While Rolan and T.B.H. tried to break down the door to no avail Thia and Moosa worked through every solution they could come up with periodically reseting when they could. After much time with no success they decided to let the hourglass run out, when it did a sigiled rod fell out and the door opened.
The second door featured a series of disks suspended from the ceiling by chains above a pool of boiling mud with occasional geysers. Mara was at one point knocked off but was saved by Rolan and the two made it across to another rod. The third room had a clearly visible third rod on a pedestal, the entirety of the rest of the room was covered un unknown sigils and circles, Rolan walked into the room, took the rod and left without consequence.
The three rods fit into indents in a wall to form a magic door leading to a new room. The new room featured three numbered doors (1, 2 and 3) on the floor was text
“Follow the vowel to exit”
Thinking that the vowel in follow was O and the number one begins with O Thia entered the first door where she found three slaadi.
Rather than grey or red these where blue and green, the green threw a fireball injuring (most) of the party. Those hit by the blue Slaad claws often found themselves infected with chaos phage and found themselves unable to recover from injury, Thia found herself unconscious and unable to recover until she was dragged away by Tavis and he used his one Elixir of health. While the fight seemed dire Thia returned and leveled a psychic attack on the remaining slaad. Eventually with some difficulty the party won.
Most of the party where now infected and so decided to return to Avissium. At considerable cost Moosa purchased the required elixirs. Before they went to rest Mara and Thia stopped of to see Erin Hastings and further negotiate business with Valendris (to mixed success.
Teleporting back the group looked to reassess the puzzle briefly before Rolan played the odds and entered the third door (It was not a good door). Investigating further it was noticed that the word “Follow” was more heavily indented and that the first two letters where somewhat worn as if touched by many hands. Eventually the party entered the second door. The new room featured three numbered doors (1, 2 and 3) on the floor was text
“Follow the vowel to exit”
Investigating further it was noticed that the word “the” was more heavily indented and that the letters where somewhat worn as if touched by many hands.
The party followed the vowel to exit.
The sequence ended at a furnished abode floor-to-ceiling bookshelves lined the walls, everburning torches illuminated the room, and cushioned chairs and tables provided comfortable places to read. There was a complete alchemists lab, a large balcony and a door to where the treasure lay. Looking of the balcony to a decidedly non Kervallion landscape the party wondered what they might achieve with a horde of gold, platinum and gems…