Gateway to the north
The party join an active siege

Most of the party where trying to reenter the world after being gone for Five years and Moosa had unfinished business before he could go back to running around with his old group. And so Moosa, Mara, Rolan, Thia, Howling Under The Two Moons, and five mages from Margret’s makeshift academy (Thomas, George, Joane, Berton and Johny Lowe) marched north with a resupply wagon for the “Verdant Sun”.

Moving through the hills Rolan found the paths the raiders had used to safely get the party to the edge of “The endless forest” without noticeable resistance. This forest being unfamiliar and some what foreboding the group skirted the edge between the forest and the local swamp the whole time getting the impression that they where being stalked from the forest. Fearing an ambush the group took to camping the wagons inside a ring of arcane domes. Using a druidic technique he had neglected Rolan was able to reach out his consciousness and discern that there where two groups of six individuals in the forest likely following. Mara tried to instruct the mages in how to maintain a proper watch with limited success but it was only the first in a series of efforts to dissuade the mages of the notion that the trip would be any kind of grand adventure. Following up from his detections Rolan scouted ahead and discovered a large pit with spikes grown from the soil at the bottom and signs that it might have been dug by claws not dissimilar to the creatures Rolan summons to do the digging for him, all that could be determined for sure was some hostile intent.

As an unfortunate effect from traveling so close to the swamp the group found themselves surrounded by a rolling mist making visibility a problem. In the mist Rolan and Thia spotted a group of what turned out to be humans, humans in Verdant Sun colours as it turned out which is why it was strange when they attacked. Rolan took most of the attacks before the mages caught up and all cast fireballs decisively ending the conflict. Investigating the bodies it was discovered that they all had black eyes and slit throat which even for the north was unusual. Moosa had the bodies loaded onto the wagon and they continued on.

Eventually the party did arrive at the Verdant Sun/Hastings siege of the northern castle and had a chance to rest a little. Settling in Rolan found that he was recognised as second in command and treated as such, Thia made sure the mages where adequately set up and Mara met Naythe a former crew member of Zanthon’s who had joined up with Moosa in the party’s absence and he introduced her to some of the rest of the company who had it seemed lost some faith in Moosa during this “cursed campaign” to the north.

Rolan decided to investigate the castle in question which turned out to be surrounded on three sided by forest. Any town structure existed entirely within its walls but there was enough of a drainage system to allow an elf with a little nature magic to send through an Avissium rat who he had magically bonded with to do a little scouting, nor did the castle stop that same elf from magically camouflaging himself and the giant owl he rode by night to scout from above with his elvish night vision.

Over their journey the Valandris mages had been snuck up on, urinated on, been shown fresh corpses and given the impression that they where definitely going to die. They had been taken out to introduce the officers their magic and “show them your not demons” and been provided a personal bodyguard each. On what they thought might be their last night they gathered and drank, they turned away the employed company Mara sent their way bud did engage in some “who will kill more” gambling Moosa encouraged.

That same night Rolan instead sought solitude and so meditated outside of camp with Howling under the two moons. Back in the camp a howl was heard followed by a loud bang, the party heard through their earrings Rolan’s predicament and rushed in his direction hearing another bang. Moosa, Mara, Thia and a small calvary force arrived to find Rolan, Howling under the two moons and two large dead bipedal wolves along with reports of a third that fled. Rolan had healed himself but Moosa made Tavis give a small blessing just in case.

That night before dawn the party would try and break a siege half a year in the making, Thia prepared to open magical doors and gateways, the mercenaries prepared to fight and the mages prepared to die surely they would be fine so long as there where no more undead scouts, charging wolves or tribal elves…

Five years
The party return to their salted home

Thia, Rolan, Mara and Howling Under The Two Moons stepped out of a land of eternal Sunset only to return to a Valandris not quite as they remembered it. After they passed “the salt test” Zanthon told them that he hadn’t seen them in seemingly almost five years as opposed to the months it had seemed to them. More salt and some magic confirmed as well as could be determined that the party where who they said they where so they where able to reintroduce themselves to the world. It turned out that the last time the group had been in Valandris building things and spending platinum they had gained something of a reputation, a reputation that had only grown since they disappear suddenly especially when those who knew them insisted that they weren’t necessarily dead and could return at any time. The teleportation circle and Margret Vint’s efforts had turned the upstart academy into a functioning school for the arcane arts but it was Thia’s reputation that filled it with would be campaigners wanting to throw fire and quip at monsters. Time and the teleportation circle had given Valandris a functioning Estarian chapel, a heavily Hastings presence, complete walls for the castle and a trading economy with Avissium in essence most of the things the party had wanted for Valandris (except perhaps independence form the Hastings).

Thia was able to reacquaint herself with Vancill while Mara and Zan had one of their very rare open conversations about their relationship (certainly the first in five years) and decided that for the moment they would pursue a relationship pleasing Valandris’ gossips to no end. Rolan made do expanding his personal holdings with the assistance of Giles and one of thia’s pixies (sprites?, fairies?). The pixies had been loaned out to various party members and allies during this time seeking adventure and glory and mostly finding guarding and lawn mowing.

A couple of weeks had passed and the party had settled in somewhat when a filthy disheveled Estarian rode into town wearing battered armour, Moosa had not been with the party for their sunset adventures and so had spent the last years building his mercenary company and searching for his lost friends. The party being mostly unscathed from their experiences looked after a battered Moosa ensuring he was bathed and fed, taking his armour to be repaired and giving him a drink Rolan brewed with deepwood moss that induced a magically restful sleep.

On their return the party had encountered many of their old allies to check in but one they couldn’t find was Zorias who had been gone almost as long as they had last being seen in the house in Valandris he had been given, investigating Thia found a note reading only “sorry” and the faded remains of a teleportation circle, in an act of restraint almost reaching sane Thia did not immediently use the sigil herself.

While there was a wish to find Zorias and a need to follow Thia’s Estarian book (now pointing to Arcona) Moosa had actually come from a siege in progress and that still had to be resolved. The party as Moosa’s friends volunteered themselves to go back with him and help resolve the situation, Thia being dismayed that Moosa had never recruited any mages into his army brought along some of her fans form the Valandris academy. And so the party rode to the untamed north to fight monsters and men and to end a siege almost a year in the making…

A trip so nice they took it twice

The party where trying to make it to the land of the fey and learning to Look before you leap. To this end they had made a visit to Pentagast Davion and his iron cave who directed them to at least the direction that a fey crossing might be possibly. Seeking a clearer solution the party went to the nearby druidic grove where they again encountered the (troublesome) druid Inda, she was able to give clear(er) directions involving moving through walls of vine, following these directions they stepped through….

Back in the clearing the party where able to stop and rest, their pursuers apparently unwilling or unable to follow. The party was however confused and dazed as they had in returning lost all memory of their journey beyond. They searched their equipment for clues finding the formal wear, the bottles and a note Rolan had penned about the elven relic, they did however take the blue flower on Howling Under The Two Moons as just a flower. Their mission seemingly unfulfilled the group set out again towards the vine wall and crossed back over to the land of eternal twilight. Sneaking around the camp of their hulking pursuers they made it back to the Imperial road and begun back towards the elven city. While resting for the… evening Thia again noticed the inexpert stalking of Gregory the satyr again sketching the group. In a not dissimilar manner to last time Gregory was again caught though this time announced himself as Jeff. Reacquainted with Gregory/Jeff’s vulgar company another deal was struck this time Gregojeff would lead them to the elvish city’s place an Rolan would return the sketch book again confiscated.

This time the party where led to a village outside the city seemingly unoccupied tough still looking maintained. though hidden tunnels the group made their way back into the city and begun (with Rolan’s magical assistance) sneaking their way through to the palace, upon arrival Grogojeff claimed his book back and promptly fled stopping only to take his second attempt to steal Howling under the two moons’ flower. Before the party could begin some elaborate plan to break into the palace Mara deduced that Howling under the two moons’ flower was indeed “The face of everything” and they had had it with them the whole time.

Returning to the forest they entered, the group narrowly avoided successfully sneaking past more of the brutish individuals camped in the area. In the ensuing fight Mara was unlucky in sneaking, Rolan conjured many large badgers, Thia almost burnt down the forest and the party won. Searching the camp it was found that the brutes had been trying to cook still living fey creatures (pixies?, fairies?, Sprites?) who upon being rescued pledged themselves to their new “fire lord” unable to come up with a nonlethal way to get rid of them Thia took them along ignoring Rolan’s requests to claim one.

The party passed through the vines again and made it seemingly back to reality, after one more rest in the druid grove they begun the journey back to Valendris. Flying over Valendris the town seemed to be prospering, suspiciously well even the castle had even been repaired. As the group moved through town a growing crowd begun silently following them, as the made it to the outside of the “Ear to the ground” (now with a sign depicting what the name implies) Thia grabbed a bystander and asked “What year is it?”…

Look before you leap
we're going to behir all day

Returning from Terba castle the party had no immediate obvious threats, Moosa frustrated with his finances but unwilling to accept money from the party decided to take some time (and T.B.H. ) and travel to northern Estaria to work on forming his mercenary company leaving with a “goodbye, no don’t tell me what your going to do”. Rather than sit idle in Moosa’s absence Thia offered the party another mission, this time she was questioned about where these tasks where coming from and so she told them.

The wizards sanctum the party had found contained a book titled “Help I’ve discovered a hidden library/laboratory full of magic: A beginners guide” it contained a series of tasks for the one who found it along with a geas to ensure they do. The reason that Thia had had the party break into Terba castle and steal the warding crystal was because the book told her to. Thia had apparently been geased by some combination of the book and the green leather chair in the library and so had to (at some point “Obey the books commands”). The book now talked of “The land of Faeire” a parallel realm from which the fey come. The book spoke of a pristine waterfall framed by two trees that one must jump off to cross over.

The party traveled back into Estaria flying out of the Terba valley and reaching Arrent a city on the edge of the forest they planned to enter, there they stocked up on rations, water and waterskins preparing for a place where they couldn’t necessary trust food and drink they found/where offered. Rolan led the group into the forest and found the river the book spoke of and followed it upstream. On the journey floating lights where spotted that Thia identified as will-o-wisps and creatures that could lead travelers astray, the party ignored them and they stopped seeing them as they got closer to their destination.

Getting closer to the mountains Mara heard distantly ahead the sound of combat, moving ahead the party saw that the waterfall flowed through a ruined building not mentioned in the book. sneaking up to the courtyard the group found corpses strewn about and a large blue reptilian creature. The party attacked and the creature charged Thia, almost killing her before Rolan intervened. When a healed Thia unleashed the inevitable fireballs the shaken creature spat out what turned out to be a still living man in full plate mail Sir Octavio Maubourg. The creature suffering from burns, cuts and a shot out eye attempted a retreat but was scorched of the wall it climbed. With the combat over Sir Octavio was able to introduce himself claiming that he was there specifically to fight that creature, when the party suggested rest he pulled supplies from the corpses about (his retainers as it turned out). While they rested tales of adventure where told including the Dragon of Iron pass while this was going on it was noticed that Sir Octavio never took of his helmet or armour. Thia stepped out from the camp and

Sir Octavio joined the group as they searched the ruined monastery they found themselves at. The place clearly hadn’t been used in some time and had signs of a failed defence against some attacking force, perceptive force that the group was they noticed the small pale creatures lurking in the rafters waiting to ambush. The creatures struck out with toothed hands and tried to choke but like so many before fell to arcane fire. cavernchoker.jpg Investigating a back garden the trees mentioned in the book where found arching over either side of the river to meet above, following the instructions Rolan leapt from the cliff to the pool below, Thia and Mara followed. The three found themselves not in a mysterious land of the fey but instead in a pool lucky not to have killed themselves.

The party where led to the conclusion that if this had been the crossing they where looking for it was no longer. Thinking perhaps they had simply arrived at the wrong waterfall the group spent the rest of the week searching up and down the forest leaving Sir Octavio to brave the lower levels of the monastery. With none of the other waterfalls matching the description the party where led to the conclusion that their information was out of date and the building of the monastery or perhaps something that had happened there had disrupted the effect. They did revisit the monastery only to find it seemingly cleared, its monsters slain any treasure gone. Still needing to reach “The land of Faeire” the party drew up a teleportation circle and paid a visit to Pentagast Davion

Terba castle
snitches get stitches, rats get magic longswords

The party had left The town that platinum built for Estaria on a quest of dubious origin. Thia directed the group towards Terba castle where they where to break into the dungeons to recover something she apparently needed. The party dressed as nicely as they had means to and hid their obvious magic before riding in to meet the lord. Moosa informed lord Merrin that he was in the area searching for his missing scoundrel of a brother in law Berem. Moosa was suspiciously evasive about his own status, Mara had more success first telling the story of one of their bold adventures then negotiating to quickly go down to the dungeons to see in she recognised anybody, leaving the rest to wait outside holding the “Verdent Sun” banner and telling tales of grey renders. There was only one prisoner present in the cells that day Obby “The Rat” who while friendly enough was neither Berem nor an artifact Thia needed. Following Thia’s directions (given through the earrings) Mara checked the back wall of the furthest back cell and spotted a small carved marking, apparently what they where looking for.

Gathering the next day most of the group entered the portable hole while Thia teleported herself through a window in Obby’s cell and into the dungeons. The party regathered from the portable hole and moved to the back cell, briefly joined by Obby before Rolan decided to kill him. At the back wall Thia spoke the words “Let shadows hide what light cannot understand” which opened a secret door into a hidden chamber ( how she knew to do that remains unclear ). The chamber beyond seemed to be some kind of arcane laboratory, a strange find in Estaria, there was a series of tables covered with restraining straps, above the tables was a series of sliding plates that could be moved to uncover magical symbols, Moosa found this out by becoming stunned for a minute. While the rest collected books and tracked down the gold Thia begun messing with a device she pulled from the wall that begun glowing and loudly humming. The noise seemed to alert the dungeon guard though he was unable to interfere as the party had closed the hidden entrance behind them. The device was obtained along with books and gold and the party teleported away.

The party had borrowed there horses from a local village and then left them at the castle before teleporting away, with some cautious use of Rolan’s giant eagles members of the group where able to get back to the castle within a few days and smooth talk their way into getting the horses back while the incident in the dungeons was still confused and unclear. as this trip took place Thia back at the ( safehouse? sanctum? laboratory? ) opened a spellbook to find an arcane symbol that stopped her heart. Fortunately Tavis happened to be stuck in the area and was able to revive her.

The party had stolen a warding device from a hidden and presumably nefarious arcane laboratory in an Estarian landed knight’s castle for reasons if understood by anyone only Thia although seemingly as part of some larger plan. No one had yet clearly worked out what happened in the Terba dungeons but the investigation had begun…

The town that platinum built
The solstice comes and goes and no one gets Edward a shirt

With the raiders defeated the party where able to return to Valandris and see the effects of their Seeds sown. Zanthon made it back and was able to take charge organising a force to travel north and deter raids, soon minor trade deals where set up and and major deals where established with the Hastings who brought in skilled workers to work the towns produce with this the town begun to be prosperous enough that it begun attracting residents from surrounding villages. With the town functioning and stable the party where able to spend some of wealth they had recently acquired, Moosa wanting to form a mercenary company had Giles produce armour for himself and Rolan each emblazoned with his new device, Rolan also took the skin from the grey render fought outside Sannus and had it made into a standard (that was later added to by Giles). Between teleportation circle and the giant eagle/portable hole combination the trip from Valandris to Avissium and back was compared to walking preposterously fast so soon the group where making semi-regular visits back to catch up with old friends especially Zorias who was tasked with improving Moosa’s armour and hand crossbows, Rolan’s armour, new swords and battle (standing) standard and a stockpile of reagents and components that Margret and/or Thia could cast work on a permanent teleportation circle in Valendris. The trips did also provide an opportunity for Thia to personally recruit a paper maker and an alchemist in the hope that they would be useful and not to much like old Thaddius.

As long as they where living in Valendris the party took different roles within the town, Thia lived and worked in the magic academy that Margret had almost accidentally ended up running teaching what she had learnt about “field magic”, she did briefly flirt with the idea of building her own attached tower but decided she would save her efforts for the “Deep woods”. Rolan found that he had (more or less) inspired a hunting lodge but rather than working as part of that he used summoned beasts to tunnel an underground home on the outskirts of town, Mara simply claimed a existing house and set it up with the usual amenities such as noisemaker traps and a poisoners lab, Moosa for his part slept in a broken castle tower until it begun being repaired, he did make plans to build a large reinforced wall but gave up for financial reasons.

Between building, Avissium trips and the northern anti-raid expedition things remained relatively stable, Thia learnt some Estarian and Mara learnt some elvish, Mara had regular breakfasts with Ferri to practice Estarian, Thia met with him regularly to discuss theology. Even Edward ended ip joining the town when winter came. When year’s end and the solstice came the town gathered outside the tavern and around the (suspiciously rapidly) growing apple tree in celebration and an exchange of custom built and magically enchanted gifts, Mara gave Zan axes and he gave her a quiver ( heh ) Thia teleported to Avissium and exchanged a custom rapier for some wine in a showing of how far Thia had come not as alarming as when she took Vancill to Valandris via eagle.

On a cool Elgara winters morning Zorias arrived in town and failed to remain inconspicuous. Strange as it was to see him so far from his store he offered no explanation but asking to see the building the party had promised him. This was strange not as pressing as the opportunity for profit. Thia had come to the party with a job, one to be done in Estaria, the party had surprisingly little questions about where the task came from but did find out that payment came in the form of “they’ll be something valuable there, I’l know it when I see it” at this point this was enough and so through to the magic ( safehouse? sanctum? ) to spend the night before setting off in the morning.

In Estaria’s Terba valley the party sourced horses and directions form a nearby village and begun the journey to Terba castle so that they could get Thia to the castles dungeon where she could……….. do… something.
The party where now in Estaria, Rolan didn’t know the language and Thia couldn’t openly use magic. The party where about to break into a castle, what could go wrong?…


Seeds sown
The party check on Valandris

Storm’s end had come and the party returned to Sannus in celebration with Thia and Moosa jumping fully into celebration and carousing, Mara operated more restrained, Rolan and Howling Under The Two Moons actually left the city to spend time in the forest instead (Mark left the group as soon as they hit land). In the morning the group gathered to discuss their next move and after lengthy discussion they decided to leave the Leaf on the wind in Zanthon’s care and teleport to Avissium (stopping only long enough to purchase health potions, incense and pork) before eagle/walking to Valandris.

Valandris had been doing what it could to establish itself in the party’s absence, Griffolk had apparently been leading while Zanthon was gone, Margret was running something of a small magic academy featuring lectures from unusual sources, the elf Alaina had founded a hunting lodge following on from when Rolan would take those who could out to hunt and the “Ear to the ground” had become a functioning tavern/drug den at the centre of town. Moosa spoke with Giles and was able finally to delver the plans he had, he was also able to visit Ferri and see that the Estarian chapel had been built, Ferri’s reputation had improved when raids increased the need for a healer. Mara checked on Edward who had built a small abode outside the town but had otherwise progressed little.

Before long Hasting men arrived to set up their own storehouse and prepare Hastings plans for the Valandris product soon they would set up production to turn in into various products, the party planned to wait for Zanthon to arrive and finally return to running the town. Valandris was close to becoming self sufficient, so long as raids where kept at bay trade would soon be established that could then attract those needed to convert the harvest into usable product, castle walls or not it would soon be a functioning town…

Storm's end
The party save Sannus

The party had Followed the vowel to exit and found a library/laboratory devoid of life but full of items of interest to one magically inclined as well as of course gold. The group stopped to grab some potions, books and scrolls (and yes all the gold/gems) but had things to do and so where soon off to Sannus to address its pirate problem.

Eagles made to trip preposterously short so it was not long before the party where back at “The captain’s respite” to meet up with Zanthon. While Zan was told about reinforcements hired from the Hastings, Mara and Thia had the not unfamiliar feeling of being watched, investigating the man watching them from the other side of the bar they realised that this was none other than Mark Valor. Mark was told tales of the groups wild and unlikely adventures but had little explanation himself for why he was back in town and indeed watching from the shadows. There was a some time before the hired reinforcements could arrive and in that time was a chance for Zanthon to meet a representative of the sea elves, and in the time before the representative arrived was a chance for Thia to summon and lose control of a water elemental and almost drown.

Eventually all had arrived and planing could begin, Mara had even convinced Tilo Viera and the “Glorious expedition” to join. Planning itself turned out fairly straightforward if not vague, catapults where built and pitch was gathered there was even time for the whole room to listen to Thia’s outburst about the state of Mara and Zanthon’s relationship. And so of sailed the party, most of them on Tilo’s “Stormkiller” with one of the hired wizards and Mara joining Zanthon on the borrowed “Lady’s favour”. Avoiding patrols the small fleet made it to the barrier storm surrounding the raider’s island, Zanthon used a sea elf horn to call for aid and watched as a wall of water begun to rise from within the storm before rolling over and forming an immense tunnel through the storm big enough for the fleet to reach the island, an so it begun.

The Kervallion ships lined up at the beach and as lightning continued to strike at them catapults and mercenaries landed. Thia drank a potion and took to the sky raining pitch and fire, Mara snuck around targeting the stormcallers while Moosa, Rolan and Howling Under The Two Moons ran in sword (and claw) first. Something about one of the academy mages set Mark off somehow and so as the battle begun he took the opportunity to attack unnoticed making short work of the surprised wizard. Summoned insects swarmed from the trees around and attacked the enemy casters, those who lived where picked off by Mara and Mark, Rolan, Howling and Moosa pushed back the main warriors whose communication with their leadership was cut off thanks to Thia.

The warriors on the beach retreated up the hill towards their main camp, the Kervallion forces followed and while Thia saw that the camp was fortified as a second front Moosa and Zanthon where not able to warn their forces in time to stop them from running disorganised into the fortifications. Thia identified something of a leader and magically forced dark and terrible thoughts into his mind, Moosa and Zanthon gathered a unit each to attempt to flank such efforts where extremely effective when combined with assistance from the two remaining academy mages and a giant elk which suddenly arrived and charged. The camp had more stormcallers but they found themselves targeted swiftly from stealth the same as their fellows on the beach had. Just when most had fallen and the battle seemed to be winding down a horn was heard and more warriors charged from a flaming tent with glowing eyes and suicidal confidence. As battle raged on the ground and fire rained from above mara was able to gather that this force had served as a distraction for the raiders leader to escape but as the leader fled the battle was won.

With the battle concluded the camp was searched Zanthon negotiated the dividing of the spoils and Mara released prisoners taken from costal villages, Thia questioned Mark on killing the mage. Mark said that there was just something about him suspicious and familiar, and that when he died his eyes had mysteriously melted from their sockets, Moosa admitted that he was alerted to Marks intentions and had suggested that it might not be noticed if he where not to survive that battle, but admitted that Marks timing was problematic. Thia and Moosa tracked down the corpse and found his eyes intact, protecting their friend they gave the body axe wounds and destroyed the top of its head.

With the raiders seemingly dealt with and the sahuagin having apparently been kept at bay with sea elf assistance that party where free to return finally to Valandris the sail back to Sannus having only one interruption, a lone Sahuagin bearing a message from Sally Sharkguts claiming that if they where interested she had the leader of the Raiders…

Follow the vowel to exit
An Estarian Indicated Offensive Uses

Entering thought the teleportation circle to Destination parts unknown the party at last tracked down Thia Nailo. There was a library, not some old imperial site destroyed with time but a pristine library full of books. It seemed that Thia had been in this room the whole time without even realising how long she had been gone. With no obvious danger Mara sat down to help while the rest searched/rested. The books seemed to contain clues about dangers beyond/arcane knowledge but it was difficult to uncover, books made references that reached across the library, meanings would be uncovered that required rereading back through, clues where found in the room that might have further implications. Howling Under The Two Moons woke those who where sleeping and tried to pull books from hands, given the chance Thia was able to pry herself away and join Moosa at a door he was investigating. Thia gradually realised that while everything seemed important at the time and the feeling that she was close to a breakthrough, looking back she couldn’t remember a single piece of relevant information.

Thia and Moosa entered a room primary defined by a large hourglass on the back wall which flipped over as they entered the room and the door sealed behind them. On the walls where leavers three with marks symbolizing schools of magic (conjuration, illusion and abjuration) and three more on the other wall showing 1, 2 and U. There was also a leaver that reset the hourglass and the other leavers. While Rolan and T.B.H. tried to break down the door to no avail Thia and Moosa worked through every solution they could come up with periodically reseting when they could. After much time with no success they decided to let the hourglass run out, when it did a sigiled rod fell out and the door opened.

The second door featured a series of disks suspended from the ceiling by chains above a pool of boiling mud with occasional geysers. Mara was at one point knocked off but was saved by Rolan and the two made it across to another rod. The third room had a clearly visible third rod on a pedestal, the entirety of the rest of the room was covered un unknown sigils and circles, Rolan walked into the room, took the rod and left without consequence.

The three rods fit into indents in a wall to form a magic door leading to a new room. The new room featured three numbered doors (1, 2 and 3) on the floor was text
“Follow the vowel to exit”
Thinking that the vowel in follow was O and the number one begins with O Thia entered the first door where she found three slaadi.
Rather than grey or red these where blue and green, the green threw a fireball injuring (most) of the party. Those hit by the blue Slaad claws often found themselves infected with chaos phage and found themselves unable to recover from injury, Thia found herself unconscious and unable to recover until she was dragged away by Tavis and he used his one Elixir of health. While the fight seemed dire Thia returned and leveled a psychic attack on the remaining slaad. Eventually with some difficulty the party won.

Most of the party where now infected and so decided to return to Avissium. At considerable cost Moosa purchased the required elixirs. Before they went to rest Mara and Thia stopped of to see Erin Hastings and further negotiate business with Valendris (to mixed success.

Teleporting back the group looked to reassess the puzzle briefly before Rolan played the odds and entered the third door (It was not a good door). Investigating further it was noticed that the word “Follow” was more heavily indented and that the first two letters where somewhat worn as if touched by many hands. Eventually the party entered the second door. The new room featured three numbered doors (1, 2 and 3) on the floor was text
“Follow the vowel to exit”
Investigating further it was noticed that the word “the” was more heavily indented and that the letters where somewhat worn as if touched by many hands.
The party followed the vowel to exit.

The sequence ended at a furnished abode floor-to-ceiling bookshelves lined the walls, everburning torches illuminated the room, and cushioned chairs and tables provided comfortable places to read. There was a complete alchemists lab, a large balcony and a door to where the treasure lay. Looking of the balcony to a decidedly non Kervallion landscape the party wondered what they might achieve with a horde of gold, platinum and gems…

Destination parts unknown
The party seek out the worst that could happen

Moosa had spent his time apart Buying new friends, the rest spent their time apart fighting the terrors of the deep, with the party back together it was time to return to the capital in search of allies and standing staves. Given the party’s masterful diplomacy it would be prudent to restock health potions and so to Zorias’ they went. Among the purchases was burning oil and exploding stones for Rolan, as well as two specific commissions, one to have Thia’s aquatically acquired arcane focus enchanted with the “Zorias special” the other a years worth of components suitable for the spell “teleportation circle” surely to only be put to good use.

Moosa wanted to visit Joanna Zahn and give her a gift, on the suggestion of Mara this ended up being a pair of songbirds. Over lunch Moosa, Mara and Joanna discussed the state of the Zahn business and the Zahn’s partnership with the Hastings. After a stop of wherein Rolan purchased an engagement ring(?) there was a visit to Erin Hastings herself. Rolan, Mara and Howling Under The Two Moons came along but immediately made excuses and left Moosa alone with Erin, he took the opportunity to tell her that he was afraid of her and saw her as a “force of nature”. When Mara returned she begun setting up a deal where Valandris would sell its “produce” to her and it would become rope and other products possible further exported by Tilo Viera.

Day turned to night and the party (mostly) regathered, Moosa’s hirelings had been sent out to explore the city and where now asked to map their experiences and they more or less succeeded. When Thia failed to appear Mara took a trip to Vancill’s to see if and how she might be “otherwise engaged” he however hadn’t seen her since that morning. The last Thia had said about her plans had included Zorias’ and “The Grand Academy” and so to the academy Mara went “of corse i’m allowed her how else would I have gotten in?”. Investigating the library Mara found a magical sigil drawn on the floor and someone reasserting nearby, it seemed that Thia had found a example drawing of a teleportation circle in a book and decided to see if it actually connected, it did so Thia promptly jumped in knowing nothing of where it led. Mara gathered the party and asked the mage to recast the spell before leading them on to parts unknown…


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.