Kervallion

Storm's end
The party save Sannus

The party had Followed the vowel to exit and found a library/laboratory devoid of life but full of items of interest to one magically inclined as well as of course gold. The group stopped to grab some potions, books and scrolls (and yes all the gold/gems) but had things to do and so where soon off to Sannus to address its pirate problem.

Eagles made to trip preposterously short so it was not long before the party where back at “The captain’s respite” to meet up with Zanthon. While Zan was told about reinforcements hired from the Hastings, Mara and Thia had the not unfamiliar feeling of being watched, investigating the man watching them from the other side of the bar they realised that this was none other than Mark Valor. Mark was told tales of the groups wild and unlikely adventures but had little explanation himself for why he was back in town and indeed watching from the shadows. There was a some time before the hired reinforcements could arrive and in that time was a chance for Zanthon to meet a representative of the sea elves, and in the time before the representative arrived was a chance for Thia to summon and lose control of a water elemental and almost drown.

Eventually all had arrived and planing could begin, Mara had even convinced Tilo Viera and the “Glorious expedition” to join. Planning itself turned out fairly straightforward if not vague, catapults where built and pitch was gathered there was even time for the whole room to listen to Thia’s outburst about the state of Mara and Zanthon’s relationship. And so of sailed the party, most of them on Tilo’s “Stormkiller” with one of the hired wizards and Mara joining Zanthon on the borrowed “Lady’s favour”. Avoiding patrols the small fleet made it to the barrier storm surrounding the raider’s island, Zanthon used a sea elf horn to call for aid and watched as a wall of water begun to rise from within the storm before rolling over and forming an immense tunnel through the storm big enough for the fleet to reach the island, an so it begun.

The Kervallion ships lined up at the beach and as lightning continued to strike at them catapults and mercenaries landed. Thia drank a potion and took to the sky raining pitch and fire, Mara snuck around targeting the stormcallers while Moosa, Rolan and Howling Under The Two Moons ran in sword (and claw) first. Something about one of the academy mages set Mark off somehow and so as the battle begun he took the opportunity to attack unnoticed making short work of the surprised wizard. Summoned insects swarmed from the trees around and attacked the enemy casters, those who lived where picked off by Mara and Mark, Rolan, Howling and Moosa pushed back the main warriors whose communication with their leadership was cut off thanks to Thia.

The warriors on the beach retreated up the hill towards their main camp, the Kervallion forces followed and while Thia saw that the camp was fortified as a second front Moosa and Zanthon where not able to warn their forces in time to stop them from running disorganised into the fortifications. Thia identified something of a leader and magically forced dark and terrible thoughts into his mind, Moosa and Zanthon gathered a unit each to attempt to flank such efforts where extremely effective when combined with assistance from the two remaining academy mages and a giant elk which suddenly arrived and charged. The camp had more stormcallers but they found themselves targeted swiftly from stealth the same as their fellows on the beach had. Just when most had fallen and the battle seemed to be winding down a horn was heard and more warriors charged from a flaming tent with glowing eyes and suicidal confidence. As battle raged on the ground and fire rained from above mara was able to gather that this force had served as a distraction for the raiders leader to escape but as the leader fled the battle was won.

With the battle concluded the camp was searched Zanthon negotiated the dividing of the spoils and Mara released prisoners taken from costal villages, Thia questioned Mark on killing the mage. Mark said that there was just something about him suspicious and familiar, and that when he died his eyes had mysteriously melted from their sockets, Moosa admitted that he was alerted to Marks intentions and had suggested that it might not be noticed if he where not to survive that battle, but admitted that Marks timing was problematic. Thia and Moosa tracked down the corpse and found his eyes intact, protecting their friend they gave the body axe wounds and destroyed the top of its head.

With the raiders seemingly dealt with and the sahuagin having apparently been kept at bay with sea elf assistance that party where free to return finally to Valandris the sail back to Sannus having only one interruption, a lone Sahuagin bearing a message from Sally Sharkguts claiming that if they where interested she had the leader of the Raiders…

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Follow the vowel to exit
An Estarian Indicated Offensive Uses

Entering thought the teleportation circle to Destination parts unknown the party at last tracked down Thia Nailo. There was a library, not some old imperial site destroyed with time but a pristine library full of books. It seemed that Thia had been in this room the whole time without even realising how long she had been gone. With no obvious danger Mara sat down to help while the rest searched/rested. The books seemed to contain clues about dangers beyond/arcane knowledge but it was difficult to uncover, books made references that reached across the library, meanings would be uncovered that required rereading back through, clues where found in the room that might have further implications. Howling Under The Two Moons woke those who where sleeping and tried to pull books from hands, given the chance Thia was able to pry herself away and join Moosa at a door he was investigating. Thia gradually realised that while everything seemed important at the time and the feeling that she was close to a breakthrough, looking back she couldn’t remember a single piece of relevant information.

Thia and Moosa entered a room primary defined by a large hourglass on the back wall which flipped over as they entered the room and the door sealed behind them. On the walls where leavers three with marks symbolizing schools of magic (conjuration, illusion and abjuration) and three more on the other wall showing 1, 2 and U. There was also a leaver that reset the hourglass and the other leavers. While Rolan and T.B.H. tried to break down the door to no avail Thia and Moosa worked through every solution they could come up with periodically reseting when they could. After much time with no success they decided to let the hourglass run out, when it did a sigiled rod fell out and the door opened.

The second door featured a series of disks suspended from the ceiling by chains above a pool of boiling mud with occasional geysers. Mara was at one point knocked off but was saved by Rolan and the two made it across to another rod. The third room had a clearly visible third rod on a pedestal, the entirety of the rest of the room was covered un unknown sigils and circles, Rolan walked into the room, took the rod and left without consequence.

The three rods fit into indents in a wall to form a magic door leading to a new room. The new room featured three numbered doors (1, 2 and 3) on the floor was text
“Follow the vowel to exit”
Thinking that the vowel in follow was O and the number one begins with O Thia entered the first door where she found three slaadi.
Rather than grey or red these where blue and green, the green threw a fireball injuring (most) of the party. Those hit by the blue Slaad claws often found themselves infected with chaos phage and found themselves unable to recover from injury, Thia found herself unconscious and unable to recover until she was dragged away by Tavis and he used his one Elixir of health. While the fight seemed dire Thia returned and leveled a psychic attack on the remaining slaad. Eventually with some difficulty the party won.

Most of the party where now infected and so decided to return to Avissium. At considerable cost Moosa purchased the required elixirs. Before they went to rest Mara and Thia stopped of to see Erin Hastings and further negotiate business with Valendris (to mixed success.

Teleporting back the group looked to reassess the puzzle briefly before Rolan played the odds and entered the third door (It was not a good door). Investigating further it was noticed that the word “Follow” was more heavily indented and that the first two letters where somewhat worn as if touched by many hands. Eventually the party entered the second door. The new room featured three numbered doors (1, 2 and 3) on the floor was text
“Follow the vowel to exit”
Investigating further it was noticed that the word “the” was more heavily indented and that the letters where somewhat worn as if touched by many hands.
The party followed the vowel to exit.

The sequence ended at a furnished abode floor-to-ceiling bookshelves lined the walls, everburning torches illuminated the room, and cushioned chairs and tables provided comfortable places to read. There was a complete alchemists lab, a large balcony and a door to where the treasure lay. Looking of the balcony to a decidedly non Kervallion landscape the party wondered what they might achieve with a horde of gold, platinum and gems…

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Destination parts unknown
The party seek out the worst that could happen

Moosa had spent his time apart Buying new friends, the rest spent their time apart fighting the terrors of the deep, with the party back together it was time to return to the capital in search of allies and standing staves. Given the party’s masterful diplomacy it would be prudent to restock health potions and so to Zorias’ they went. Among the purchases was burning oil and exploding stones for Rolan, as well as two specific commissions, one to have Thia’s aquatically acquired arcane focus enchanted with the “Zorias special” the other a years worth of components suitable for the spell “teleportation circle” surely to only be put to good use.

Moosa wanted to visit Joanna Zahn and give her a gift, on the suggestion of Mara this ended up being a pair of songbirds. Over lunch Moosa, Mara and Joanna discussed the state of the Zahn business and the Zahn’s partnership with the Hastings. After a stop of wherein Rolan purchased an engagement ring(?) there was a visit to Erin Hastings herself. Rolan, Mara and Howling Under The Two Moons came along but immediately made excuses and left Moosa alone with Erin, he took the opportunity to tell her that he was afraid of her and saw her as a “force of nature”. When Mara returned she begun setting up a deal where Valandris would sell its “produce” to her and it would become rope and other products possible further exported by Tilo Viera.

Day turned to night and the party (mostly) regathered, Moosa’s hirelings had been sent out to explore the city and where now asked to map their experiences and they more or less succeeded. When Thia failed to appear Mara took a trip to Vancill’s to see if and how she might be “otherwise engaged” he however hadn’t seen her since that morning. The last Thia had said about her plans had included Zorias’ and “The Grand Academy” and so to the academy Mara went “of corse i’m allowed her how else would I have gotten in?”. Investigating the library Mara found a magical sigil drawn on the floor and someone reasserting nearby, it seemed that Thia had found a example drawing of a teleportation circle in a book and decided to see if it actually connected, it did so Thia promptly jumped in knowing nothing of where it led. Mara gathered the party and asked the mage to recast the spell before leading them on to parts unknown…

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Buying new friends
The party kill weird stuff on instinct now

With somewhat Sunken hopes Rolan, Thia, Mara and Howling Under The Two Moons returned to Sanuus to catch up with Moosa who it seemed had made some new friends. Tavis, Hallan and Berem, mercenaries apparently hired by Moosa to come along from now on. Back in a town Moosa ran through his usual ritual of ordering a strange commission (boat wheels) and hunting with Rolan and Howling under the two moons, on this particular hunt they saw signs of a large creature having moved through the area and decided to investigate. What they found was a large bipedal grey beast eating deer. Rolan conjured a giant elk and ambushed the creature slaying it before it could flee. Thia and Mara had heard signs of battle through their earrings and so arrived soon after and decided to investigate a nearby cave likely the beasts destination. Inside Thia found a tree and a woman who based on the green skin and home was likely fey, upon hearing of the creatures death the woman seemed shocked and confused that it would attack without provocation. With little to add the Nailós left the woman and set about harvesting the creature for its hide, claws and blood.

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Zanthon had organised the beginning of a merchant/mercenary militia and had taken three ships to respond to raids on costal villages, the day after the party arrived in Sannus he returned with two. Zan was able to tell the party of fighting raiders and dodging lightning, the party where able to tell him of Toads and turtles. Rolan denied the party the benefit of his political insights by leaving to challenge Tilo Viera to a game of strategy and wit, when he begun loosing he attacked and fled. When Mara heard of this she left the Zan conversation to make sure her plans for Tilo remained intact leaving Thia and Moosa to hear Zan’s suggestion that Thia convince “The Grand Academy” to render assistance, she was a student there right? she could talk to them surely.

Just as night fell the prince’s allies brought their (more or less) Estarian mercenaries through a magic circle to arrive in Avissium’s Grand Academy. Moosa and Rolan would bring the mercs to Zorias’ for crossbows, potions and standing staves leaving Thia to convince the Academy mages to help fight raiders, what could go wrong…

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Sunken hopes
The party visits the Trench

The party found themselves underwater encountering Elves that aren’t elves Toads that aren’t toads and traveling down towards the city of the aquatic elves. The city was only referred to as the city because to the residents it was the City. Here the party found a palace and having entered every previous palace they had encountered it seemed only natural to take a tour, the tour included the banquet hall and the kelp fields but the party’s attention was most captured by the open air gardens. The open air gardens where as the name suggested not submerged in water as the rest of the city was but open air under a glass dome and sunlight(?). The gardens gave the party to collect themselves before petitioning for aid against the storm raiders with Mara and Thia taking local clothing before any meeting. Meeting with Andorel (the aged woman who said little in this meeting but seemed to be ok with the party having heard of sahuagin slaying), a cloaked individual (who said nothing) and Masibo (who seemed to actually speak for The City) the party proposed trade between the sea elves and Kervallion and of course assistance against the storm raiders. Negotiations seemed to be going about as well as could be expected when Masibo proposed the “traditional trial” claiming that no deal could be concluded before the party’s commitment was proven.

It turned out that the traditional trial was a somewhat archaic ritual involving bringing back a trophy from “The Trench”, The trench turned out to be a great chasm loading down into darkness seemingly endlessly, by the time the party stopped at a wall cave they could no longer see the top, the cave became a long tunnel of jagged rock which eventually led up to an open air cavern. This cavern proved to be occupied, inside was a sea elf apparently stuck in the cave to afraid to go forward or back. Friendly reasonable folk that the party where they took him along moving forward in search of something to kill, besides Thia and Mara had already suspected that this trip was secretly for them to rescue someone.

The group moved to a large open and pitch black expanse of in the distance a feint blue glow could be seen investigating further it proved to be a small amount of coral unusual placed and isolated, looking ahead another patch could be seen, the third light moved slightly bobbing up and down, Rolan threw his magically illuminated trident at the light and revealed the creature waiting for them.

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Things begun badly and Thia was swallowed whole by the beast and things seemed bad… that was until there was a flash of light, a muted explosion and Thia was regurgitated. Injured the beast could not stand up to Rolan and Howling Under The Two Moons. When the beast died the sea elf they had befriended crawled from its gullet, they hadn’t seen him swallowed that couldn’t mean anything right? probably it was just stealthy.

On the way back their companion continued to be “squirrely”, eventually he made one reference to many to things he shouldn’t know and when confronted attacked. Thia and Rolan when attacked bled a sticky black ooze and Rolan found himself somewhat impaled, but in the end their foe was defeated and when dead reverted into a almost familiar black toad creature.

Returning to the city with angler teeth and toad corpse the underwater leadership agreed to speak with prince Zanthon to negotiate further. The group retired to the gardens and after a barrel bath met with the cloaked figure from the meetings Afeir of the water druids. Afeir claimed to be a friend of Longwood and by extension the party, he had some interest in the toad creatures (Slaads) and claimed they worked for the same forces as the Sahuagin. Thia tried to draw a connection between the rune scarred raiders and the biologically warped sahuagin but Afeir claimed no knowledge of the raiders, he did have two gifts for the party however a bowl and a spell.

Back in a Kerallion forest the party begun the trip back to Sannus it seemed that the sea elves could soon be allies but who knew what could have happened in their absence and what the raiders would do next…

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Elves that aren't elves Toads that aren't toads
The party rescue dragon turtle eggs

The party found themselves in an underwater sahuagin temple fighting Toads and turtles. Having defeated the warped dragon turtle hatchling the group erected a magic dome to block the entrance and give them a safe place to rest and recover before moving deeper into the temple. By the time the party did move onward they knew that their presence must be known, despite this with magic items and Rolan’s spells they where able to get the drop on what turned out to be one last sahuagin priestess clearly altered in a manor similar to the previous priestess and the dragon turtle, guarding the priestess where two large red “toadlike” creatures vaguely similar to the creature they had seen previously. Attacking together from stealth the party won with minimal injury and where thus able to claim the treasure stored in the priestess’s room.

At what turned out to be the back end of the temple was another underwater reef section containing sharks, unresponsive sahuagin and dragon turtle eggs. It was shortly after the sharks where defeated that small creatures burrowed out of the sahuagin’s chests swam up to the eggs and begun trying to burrow into them. Here to save the eggs the party begun attacked the foot long tadpole like creatures and had them dead before any more than one egg was destroyed.

Before leaving the group did investigate a side room which turned out to be the “temple” part of the sahuagin temple. Thia’s standing stave was destroyed by the trapped door, the contents of the room where destroyed by Rolan and Moosa. Rolan and Moosa bled into a pool until a statue and chest appeared out of it. Collecting the treasure of the temple the party had gold, gems and a crown to aid their mildly dire financial situation there was also the cloak styled after a manta ray that aided the user in swimming effectively and granted knowledge of the sahuagin language as well as the trident “Obedience” that could be used to command creatures of the sea, both went to Mara.

Returning to the “Leaf on the wind” the next stem would be a meeting with the sea elves, Moosa decided that someone should return to Sanuus to make sure efforts there where progressing and so once again left the party taking the ship with him. The rest druided to an forgotten island where Oron lived. Oron was an elf and it seemed not one of the bluegreen sea elves like Corselle, still he invited the party back to his small house, offered refreshments and asked their story, Oron (who was it seemed at least aquatinted with Longwood ) claimed to behind their goals but suggest that it wasn’t his decision. At the conclusion of the conversation they where asked to wait on the beach and “look west”.

Along with Corselle the party waited on the beach with a small table of ale, looking to the west they saw buildings rise up from the water, almost a whole town with some sort of ground beneath. Along with the buildings came people, more like Corselle like elves but not quite they gathered on either side of the “road” and watched the party as they walked to a prominent tower. Sitting on a throne of coral(?) was Andorel who demanded that each person present introduce themselves and…
When told about the raiders Andorel questioned what business it was of hers, as Thia and Mara where beginning to think that they wouldn’t get anything from this Corselle told of the partiy’s efforts to save the dragon turtle eggs and ruin the Sahuagin temple, this seemed to have an effect as Andorel immediately offered wine(?) to the group and the whole structure begun to sink.

The Sahuagin had been dealt with ( for now ) but to deal with the storm raiders the party suspected they would need druid assistance, in the end one question remained, Where these sea elves or water druids ant whats the difference?…

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Toads and turtles
The party enter the Sahuahin temple

The party took a Leaf on the wind out to sea and swam down underwater to attack a sahuagin temple.

The party took a rest inside the underwater form of the usual dome to recover a little before what was sure to be more fighting. Fighting came when the party emerged onto a beach occupied by a sahuagin priestess who shortly after combat begun caused the water itself to rise up and attack the party (not that it stopped the party from cutting her down). The priestess was guarding an altar and serpent head carvings, some of the serpent heads held pearls carved with a crude shark tooth symbol and matching that up to one they had already and one formally in the priestess’s possession the party had a fairly clear idea of what to do, under the altar was a chest of offerings which amongst the gold and items that would be exchanged for gold was a magical pearl that was given to Rolan that he might cast more spells in a day. Two sahuagin barons and a huge shark guarded the last marked pearl… then they didn’t.

The mechanism opened the gate to the temple proper, before entering the party met another aquatic elf, Drake the younger brother of Corselle he was able to recognize that if they where swimming, breathing and talking underwater they had probably met his sister, Drake would contact his sister while the party fought the greatsword wielding sahuagin in the next room. The party traveled up stairs into the open air of the temple where they where met with a fireball. In the resulting conflict Mara claimed to hear a voice in her mind encouraging her to further violence, a claim not addressed by the rest. The “sahuagin” when attacked bled something of a black sludge and when it died its form reverted to that of a large black load like creature.

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With that fight concluded Corselle and Drake caught up and warned the party that they should take a second to rest before continuing, and indeed the group did take a short break. Moving further into the temple the party entered a large room with a pool of water in its centre in the pool was a turtle(?) perhaps twenty five feet long with a large spiked shell, six eyes on each side of its head and the capability to produce a blast of burning steam from its mouth deadly enough to render Thia unconscious. Mara dragged Thia back to Corselle as Rolan, Moosa and Howling Under The Two Moons engaged the creature. Moosa hoped to acrobatically evade he creatures strikes but found that the ground had warped it became soft and difficult to move through. Rolan slashed his sword(?) causing fish to fall from the creatures mouth, Howling bit and Mara shot. A revived thia transported herself on top of the beast’s back and hurled fire, it did not survive Moosa’s subsequent shots.

The party where investigating stolen Dragon Turtle eggs and this was clearly a Dragon turtle hatchling but it had somehow become warped and corrupted. Behind was an unidentified toad creature ahead was no doubt more Sahuagin. the path ahead was dangerous but would hopefully gain the assistance of the aquatic druids against the storm raiders, or you know at least lead to some gold…

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Leaf on the wind
The party go shark hunting

Seeking to save The sea without sails the party hoped to find druids of the sea, to this end they left Zanthon behind to travel to a costal section of forest looking for caves or any thing else that might house aquatic druids. What the group did find was one of Longwood’s forest druids with a message suggesting Rolan simply head out to sea and display nature magic, this druid despite not actually seeming to like Rolan grew a boat out of the ground for the party to use. From the ground a (tree?) grew out into to the clear shape of a boat with a large leaf sail, a small but usable vessel. A couple of days out to sea summoned birds reported errant water movement, upon investigation the movement stopped so Rolan jumped into the water where he encountered a blue-green finned elf, this elf (Corselle) magically granted the ability to breathe and speak underwater. Rolan decided to alert the rest of the group to this by having giant summoned octopi drag them off the ship and into the water. Moosa and Mara found themselves unexpectedly attacked by giant octopi, Moosa escaped their grasp, Mara was less successful and found herself suddenly underwater and restrained by tentacles. Eventually Rolan dismissed the octopi allowing Mara to retreat to the surface.

While Rolan had acted questionably he did have some druid connection and the group was friendly from then on so Corselle told them of her problem. Then Rehierail (Sahuagin) had stolen Dserul disdra (Dragon turtle) eggs for unknown reasons and taken them to an underwater temple, one guarded enough that she could use the help of a motley team of killers. The whole party was given the ability to breathe underwater and swim at a decent pace despite Moosa’s armour and so they travelled down to the wreck of the “Fairmorning” where they encountered hostile Sahuagin and sharks. Fighting their way through the Fairmorning (and picking up a locked sunken box along the way) the party where able to enter into the reef caves surrounding the Sahuagin temple. Working their way through the reefs the group next ambushed a duo of Sahuagin drawing the ire of a huge shark which would have been a problem had it not been restrained by octopi. These particular individuals guarded an almost fist sized pearl with a crude shark tooth symbol carved on it. In imperfect condition from the two fights the party decided to take a brief rest…

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The sea without sails
The party finds storms brewing

The party picked up Court Zan and took him to Sannus so he could look into his missing crew, the first stop in Sannus however would not be a bar or a ship but a temple as all but Rolan had contracted a disease that threatened to blind them. The priest whom the party had met previously was (despite Thia’s thoughts on Estarian healing) able to cure their affliction for which the party offered not insignificant donations and saliva, sight restored the group could go find out the word about town. Thia investigated what she could be paid for unusual corpses and Rolan got a paid tour of possible futures, Mara, Moosa and Zan focused more successfully on the issue at hand and where able to find some relevant information. Scheduled ships had failed to arrive in Sannus for some time often as unexpected storms appeared the first one noticed being a merchant ship the “Fairmorning” around four months previous, by this point almost no ship entered or left Sannus leading to the city posting a bounty on the issues resolution. Zan’s crew and ship now numbered among the missing so the party contacted the one merchant still operating to and from Sannus Tilo Viera. To charter the “Glorious Expedition” specifically seeking danger and adventure the party where charged 500 gold a head (half for the “dog”).

A few days out at sea alongside Tilo’s captain Corsa Vell and storms where spotted on the horizon, violent thunderstorms that moved swiftly enough that by nightfall it was upon them. Sensing danger Mara, Moosa and Rolan looked down in the water for submerged threats, Thia look up to see if there was a pattern to the lighting, Zan looked out to sea and so was the one that saw the ship rapidly approaching with a pointed metal ram. The ships collided and the Glorious Expedition was left with a large hole in its side as warriors boarded. One foe was unarmored and stayed on their ship seemingly exerting some control over the lightning, that is until he was struck with a poisoned arrow and mental horrors. As the battle raged actions had to be taken to stop the ship from sinking, Zan spent most of the battle below decks working on the problem, Rolan was able to manifest two giant octopi who helped pull the ship out of its tilt and Thia created a resilient globe to block the hole until Rolan could create vines to help hold the ship together. By the end of the fight itself none of the party had successfully died and their foes had leaving behind a small and ship with ors and a iron ram.

Negotiating with Tilo the group arranged transport to the island once home to local raiders now suspected to be used by (storm warriors?, chainmail reavers?, Rune sailors?) this new foe. Using the raming ship (now dubbed the “stormkiller”) under cover of night and magic the party scouted the island. There where seven more of the ramming ships on the beach alongside at least thirty men the camp further in seemed to contain seventy or more and no obvious prisoners, soon the party gave up on fully taking the island. There was another plan however, Rolan called for four giant owls so the party might attack the ships and flee. While the rest show arrows and bolts from (owlback?) Thia rained fire on the unusual ships calling for a retreat as soon as the islanders begun to organise, the party flew (then sailed) away as ships burned and storms grew.

This done the party safely back in Sannus able to tell toe town something of who their foe was, Tilo kept the Stormkiller but paid the group for the effort. This new foe had been inconvenienced but was far from finished it would take more than just the party to take the island and drive them off, with Kervallion lacking a real navy and its armies indisposed the group turned their attentions to the druids…

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Court Zan
Rolan receives sterling service

Stepping away from"successful" Measured foreign diplomacy the party traveled through Thia’s new teleportation circle spell, a somewhat unpleasant process involving becoming uncomfortably aware of all aspects of oneself. The spell deposited the party in a forgotten corner of Avissium’s Grand Academy, and after signing in with a flummoxed young mage they where back in the big city and able to reconnect with their allies. Back in their own house the group took the time to search the dead wizard they had decided to take with them and indeed finding a potion of invisibility, some small amount of coin and shoes that would let the user (now Mara) to walk up walls and ceilings. In the morning the party visited Zorias’s, Zorias himself (who was apparently selling hash now) greeted them with a warm “Welcome to Zorais’s and .. What the fuck!? What the fuck is that?!” upon seeing Rolan and his new arm, it turns out that Moosa had been conspiring with the rest of the party as well as Giles and Zorias to have a new arm made. Moosa had Giles make and Zorias enchant (and retrofit for function) a silver arm in reference to a peace of elvish mythology. Zorias was given the “brass” arm, the first golden marble and some semi-identified potions, the party where given the silver arm and a debt to pay. The next stop was Vigo who they informed of their adventures in Asangis and it was from Vigo that they heard that Zanthon’s old crew had gone missing, the party where asked what they where going to do and they said that they would pick up Zan and then either go get his crew or approach the Silverthorns. Vigo spoke to Mara alone afterwards, told her what Zan would need and provided a little coin.

Rolan summoned eagles and the party arrived back in Ormest to find that Zanthon had moved from the tavern to a nicer apartment, it seemed that in the time the party had been gone Zan had tried to find what worked at court and so was bourn “court Zan” with a trimmed beard and more conservative clothing, upon hearing about his crew “court Zan” rather than rushing off considered if he should continue courting nobles until Moosa spoke to him about taking “court Zan” as early another weapon in the arsenal and the need to take charge. While in town Mara took Thia to visit Jane Stormwind. Mara wore traveling gear with jewelry raided from Jane’s stash in Avissium, Thia was instructed to wear the garish Zargosian and clearly wizard robes. Rolan had brought a mouse from Avissium. Mara had Thia mention Tilo Viera as a rich merchant who had proposed before she refused. Rolan wanted somewhere better to store his mouse (Reg). Thia told tales of the party’s wild adventures. Moosa knew a method involving melting the ends of bottles. Jane found out that Mara had been traveling with the prince. Moosa and Rolan made a mouse house.

In the morning the party gathered Zan had purchased new longswords and a breastplate and the party took the eagles in the direction of Sannus. An unfortunate side effect of some of the foraging the party had partaken in was that all but rolan begun bleeding from the eyes and slowly going blind. The only major stop before Sannus was at Iron pass so that Moosa could check on the gold mine side business and was able to extort politely ask for a small cut of the profits.

Soon enough a mostly blind party arrived in Sannus looking for a cure and hopefully after Zan’s old crew. The waters outside Sannus besides the hag, sharks and fish men where beset by pirates and raiders but you know how bad could they be…

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